Change Log
0.51
- Significant updates to unit pathing and terrain generation
- Ground unit pathing should be slightly better
- Added steam workshop support and other steam features
- Unit completion now based on resource value instead of hp
- Maps can now be procedurally generated from lua scripts.
- Many other bug fixes
0.50
- New Map format
- Improvements to Map editor
- Various bug fixes
- Beta support for map scripting
0.49
- improved tool tip for abilities and units in game.
- Units may now have descriptions added to them in the blueprint editor
- Enemy factions will have unique procedurally generated units
0.48
- Added more realistic falling effects.
- Missles have been reworked into morters and now fire in large arc, and have long range.
- New campaign has been added.
- various bug fixes
- 32bit support has been presently discontinued. It may be readded at a later date
- AVX requirement has been reduced to SSE3 to allow most users to now run the x64 version.
0.47
- Several bug fixes related to AI and path finding
- Units will no longer be thrown into the air when another unit is built in exactly the same spot.
- Added a tutorial to walk new players through basic faction design
- Added several new tools and modes to the blueprint studio
- In mirror mode, mirrors my be setup, added or removed to build symmetric units.
- Added a tech tree viewer
- In selection mode, blocks may be selected and altered, individually, or en mass
0.46
- Added shader support to asset packs
- Tron pack now has shaders customizing mine, repair, and damage effects
- Inital support for localization added
- Partial Russian translation provided, set LANG to ru to test
- Different fonts can now be specified per language. Font choice for a language is overwritten if a font is specified in settings.ini.
- Fixed pathing bug that would cause the first commands of a game to path wrong.
0.45
- added asset pack system, games graphics can now be customized with asset packs.
- added texture support to asset packs
- added lua based star scape construction to asset packs
- created Tron asset pack
0.44
- UI buttons are now high contrast
- Fixed bug with queued orders not being executed after mining
- Follow order will now also assist unit with current task
- Rally points can now be set on units in addtion to points
- Some pathing bugs fixed, new ones introduced
- Performing an absolute path command on annother unit will issue a ride command
- File selection UI imroved in Blueprint studio
- Chat box now autoscrolls
0.43
- Game raphics have been completely redone
- Game now has a loading screen on start up.
- Lighting is now based on the visible Star scape.
- Fixed a pathing issue affecting AI players.
- Added a graphic effect indicating that a beam or lazor is being obstructed by terrain.
- When observing a game, the camera will now start focused on a unit.
- Font changed to Titillium.
0.42
- Camera can now be rotated by holding right click and dragging
- In game tips have been added
- Performance optimizations
- Ground units can now drive over each other. Buildings can be stacked on top of each other
- Scrap piles are now smaller and stack on top of each other
- Units selection boxes now better reflect their collision boxes
- Game now uses Anonymous Pro as primary font. Support for loading fonts added
- Sound and selection bug fixes
- Added settings for font size and tips
- Holding Left Alt while issuing orders will now issue them in absolute mode(no pathing)
0.41
- Started keeping changelog
- units will now path around terrain obstacles, and up stairs when ordered
- Starscape ambiance improved with galaxies
- Lua scripts for AI are now supported in addition to RPN equation files.
- 32-bit version of demo now distributed
- Bug fixes for for rare server crash
- Path finding algorithm improved.