![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
Updates
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
More Graphics
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
SPAAAAAAAAAAACE!
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
3-10-16 Long overdue
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
10-27-15 Almost there
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
![](logos/loader.gif)
A Unit.
![](logos/loader.gif)
A Unit.
![](logos/loader.gif)
A Unit.
![](logos/loader.gif)
A unit.
![](logos/loader.gif)
Key Binding.
![](logos/loader.gif)
Chat.
![](logos/loader.gif)
a game?.
![](logos/loader.gif)
Placement box.
![](logos/loader.gif)
New Map?.
![](logos/loader.gif)
A Precursor.
9-4-15 month in review
![](logos/loader.gif)
New Map.
![](logos/loader.gif)
Such Stairs.
![](logos/loader.gif)
New island map.
![](logos/loader.gif)
An awful Flame thrower gif.
![](logos/loader.gif)
A better but still bad gif.
![](logos/loader.gif)
Flames are a little too solid.
![](logos/loader.gif)
I need better gif software.
![](logos/loader.gif)
New miner look.
![](logos/loader.gif)
So many islands.
![](logos/loader.gif)
Playing with potential effects for the flamer.
![](logos/loader.gif)
Playing with potential effects for the flamer.
![](logos/loader.gif)
New Map type.
![](logos/loader.gif)
New map without resources.
![](logos/loader.gif)
new look for weapons.
![](logos/loader.gif)
Working on rally points.
![](logos/loader.gif)
I think I was testing AI?.
![](logos/loader.gif)
Probably AI.
![](logos/loader.gif)
Showing queued mve actions.
![](logos/loader.gif)
??.
![](logos/loader.gif)
??.
8-1-15 overdue
![](logos/loader.gif)
New resource distribution.
![](logos/loader.gif)
New resource distribution.
![](logos/loader.gif)
AI at work.
![](logos/loader.gif)
Pathing nodes.
![](logos/loader.gif)
Pathing nodes visualized.
![](logos/loader.gif)
A Large Map (too large).
![](logos/loader.gif)
Only half colored?.
![](logos/loader.gif)
I was debugging something.
![](logos/loader.gif)
Crisper visuals I guess.
![](logos/loader.gif)
New Precursor.
![](logos/loader.gif)
A medium sized platform.
![](logos/loader.gif)
A medium sized platform.
![](logos/loader.gif)
New Citidel map and resources.
![](logos/loader.gif)
New Citidel map and resources.
![](logos/loader.gif)
Colors? Building?.
4-22-15 ??
![](logos/loader.gif)
Stats in the unit builder.
![](logos/loader.gif)
New Unit builder UI.
![](logos/loader.gif)
Redesiging the unit builder UI.
![](logos/loader.gif)
Some gameplay.
![](logos/loader.gif)
New stop icon.
4-18-15 Beams
![](logos/loader.gif)
An Ion beam.
![](logos/loader.gif)
An Ion beam.
4-14-15 Thrusters
![](logos/loader.gif)
A half built unit moving.
![](logos/loader.gif)
A unit flying.
![](logos/loader.gif)
Thrusters in the editor.
![](logos/loader.gif)
White cylinders.
4-11-15 Partial cubes
![](logos/loader.gif)
A circle.
![](logos/loader.gif)
No caption.
![](logos/loader.gif)
Half Cubes, tetras, corner cubes? and a ballish thing.
![](logos/loader.gif)
Half Cubes.
![](logos/loader.gif)
Half Cubes.
4-06-15 Half Cubes
![](logos/loader.gif)
Half Cubes.
4-4-15 UI
![](logos/loader.gif)
Tooltips.
![](logos/loader.gif)
a rendered image of the unit to be built.
![](logos/loader.gif)
More space for information, and ability icons.
3-30-15 Terrain
![](logos/loader.gif)
Terrain.
![](logos/loader.gif)
Terrain.
![](logos/loader.gif)
Terrain.
![](logos/loader.gif)
Inverted colours.
3-26-15 Terrain
![](logos/loader.gif)
Terrain in multiplayer.
![](logos/loader.gif)
Terrain.
![](logos/loader.gif)
Terrain.
![](logos/loader.gif)
Started playing with the aesthetic.
![](logos/loader.gif)
3D Terrain.
![](logos/loader.gif)
3D terrain, with broken stairs.
3-22-15 Scap Piles
![](logos/loader.gif)
The Rarely seen scrap pile
3-14-21 The Precursor
![](logos/loader.gif)
The Precursor.
![](logos/loader.gif)
The Precursor.
![](logos/loader.gif)
The Precursor.
![](logos/loader.gif)
The Precursor in pink.
![](logos/loader.gif)
The Precursor in white.
3-14-20
![](logos/loader.gif)
Multiplayer lobby with grayed out fields
3-14-19
![](logos/loader.gif)
New Unit shaders
![](logos/loader.gif)
New Unit shaders
3-14-18
![](logos/loader.gif)
A drop down menu with colors!
![](logos/loader.gif)
The reskinned main menu
![](logos/loader.gif)
The old main menu
3-14-17
![](logos/loader.gif)
Harvest animation version 1.
![](logos/loader.gif)
Havest animation, and a selected unit.
3-14-15
![](logos/loader.gif)
One unit on top of another.
3-13-15
![](logos/loader.gif)
Added arrow to the editor. Tired of building units sideways.
![](logos/loader.gif)
A graphical glitch, no terrain
![](logos/loader.gif)
A wrong sign made units that touch get sucked into each other and spaz out.
3-12-15 Prototype graphics
![](logos/loader.gif)
The blueprint editor.
![](logos/loader.gif)
Still The blueprint editor.
![](logos/loader.gif)
In game with some units, and some resources.
![](logos/loader.gif)
A unit attacking a hydrogen gas cloud.